TextureWorks

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TextureWorks is divided into 5 modules:



Seamless Tiled Texture generation

Input Sample:


Output Super-Resolution Tetxure at x2



For Generating High-Resolution version of the given input texture you need to add 3 parameters...

Once you are staisfied with the input parameter..Click on Select Image and select a .jpg image.Make sure while selecting image you don't select image with space in its path address for example: "C:\Users\My Folder\designer" won't work.. use "C:\Users\MyFolder\designer".

A console window will open by the name of "build_s.exe". It will remian open untill the process is completed...If by cance it terminates without generating high res image...then that implies you need more memory size. Else if it hangs for more than 6 minutes than..click it...and press enter most likely it will automatically close itself with error log.. then try reducing the "Mode and Scale Value".

Note: It only intake inputs in form of jpg image....fetching png image will make it loose it transparency...

Wait for some time... It will spit out synthesized texture. Also, the size of generated texture and time taken to process it is dependent on your CPU memory/RAM size.



Sample Output Texture Maps :

For Generating TextureMaps Click on the "TextureMaps" button.. rest is self explanatory...Before exporting make sure you change the slider of each maps section you want to export. As the default value is not registered to save memory consumption...



Online Library for Downloading user Generated Tetxure :

For Generating PBR Tetxures you can use TetxureMaker for node based designing of textures. Also, you can upload your tetxure to the online library or download textures designed by others. The user interface is self explainatory or use the library menu in the tetxuremaps applciation to learn how to use TextureMaps to design custom tetxures.

TextureWorks comes with over 1600 textures. You can access all of it by clicking "Texture Lib" or "Steamdirectory\steamapps\common\TextureWorks\texturelib" All those textures asset pack are game ready and can be readily used in your game engines...



Queries & Feedback: ankrai.gameworks@gmail.com

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